This guide offers a clear, practical step-by-step structure for building a stable colony and successfully finishing the game via the classic spaceship ending. The focus is on a standard game with a Crashlanded start and medium difficulty.
Phase 1 – Start (Day 1–3): Securing Survival
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Hit pause and analyze the map
Identify fertile soil, geysers, choke points, cover and good build areas. -
Pick a location
Close to fertile soil, geysers and natural defenses. -
Assign colonist roles
Sensibly assign medicine, construction, cooking, farming and research. -
Build the first shelter
Barracks, base camp, simple kitchen. Store everything under a roof. -
Secure food
Gather berries, hunt, cook simple meals. -
Build a cold room
Small room, cooler at −2°C, store food and medicine. -
First defenses
Choke point, sandbags, hand out starting weapons.
Phase 2 – Early Colony (Day 3–15): Stabilization
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Expand farming
Rice (fast), corn (stockpile), potatoes (poor soil). -
Optimize mood
Private bedrooms, dining area, recreation room. -
Start researching
Solar Panels, Batteries, Stonecutting, Microelectronics. -
Secure power
Solar + wind + later geothermal. Batteries in a separate room. -
Organize storage
Central storage room, refrigerated food, dump zones outside. -
Improve your defensive structure
Kill zone with traps, cover and clear attack paths.
Phase 3 – Mid Colony (Day 15–60): Economy & Tech
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Set up Stonecutting
Stone walls as a fireproof foundation. -
Optimize production chains
Kitchen, tailoring, smithy/fabrication. -
Medical infrastructure
Clean hospital, medicine in the cold room. -
Colonist management
Only sensible recruits, mood rules, good clothing. -
Establish trade
Comms Console, Trade Beacon, sell surplus goods. -
Research toward the ship
Unlock Multi-analyzer and ship tech.
Phase 4 – Late Colony (Day 60+): Spaceship Construction
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Research all ship techs
Computer core, Sensors, Engines, Reactor, Caskets. -
Decide on the ship's location
A stable area with good cover and a defensive zone. -
Build the ship components
Connect everything together. -
Secure materials
Steel, Plasteel, Uranium, Components, Advanced Components.
Use Deep Drills + Scanner.
Phase 5 – Endgame: Reactor Startup and Survival
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Activate the reactor
Start the countdown, expect massive raid waves. -
Set up final defenses
Reinforce the kill zone, autoturrets, firefoam, fallback rooms. -
Plan cryptosleep
Put colonists into the caskets only at the last minute. -
Survive the final days
Focus on repairs, medicine, defense, no outside missions. -
Launch and escape
Timer's up, everyone in the ship: lift off and finish the game.
Common Mistakes and Key Ground Rules
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Avoid the usual mistakes
- Open bases without choke points
- No stable food chain
- Ignored mood problems
- Too much expansion without a foundation
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Practical ground rules
- Ignore bad recruits
- Only take sensible quests
- Don't waste resources
- Accept restarts if necessary