Portrait Michael Malura

I called a game function

27.09.2018 aktualisiert 24.03.2026

Managed to call an internal game function directly from injected code. Using a disassembler I found the function address, figured out the calling convention and parameter layout, then called it from my DLL. This basically gives you full control over the game's internal logic. Thanks to Guided hacking for the tutorials that helped me get there.

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